Guide to Defense

Guide to Defense  (WIP)

To be good at combat, you must be able to survive an encounter with anything. Nuke Ops, Wizards, Assistants, and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.

Armor
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.

Armor has a chance to reduce or block all damage of a certain type, in a certain region. You will see "Your armor has protected your X." when your armor blocks all damage. "Your armor softens the blow!" means that you took reduced damage. "Your armor absorbs the blow!" appears to also indicate full protection.

Armor only protects the region that it covers on your body. No armor protects your entire body.

Stuns and Incapacitation
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (As long as you don't get stunned first)

Damage Prevention
A few items, when used, can completely block damage.

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 * [[File:RiotS.png]]
 * '''Riot Shield
 * Armory
 * Blocks melee and projectile attacks to the chest.
 * Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.


 * [[File:Eshield.png]]
 * '''Energy Combat Shield
 * Being a Nuke Ops, or looting from one.
 * Blocks most melee and ranged projectiles
 * This will also block tasers, making Nuclear Operatives very hard to kill, unless they're surrounded.


 * [[File:Reactivearmor.png]]
 * '''Teleport Reactive Armor
 * Research Director's Office
 * Teleports you randomly if you're hit.
 * It could end badly if you get spaced due to this, but it'll still improve your odds of surviving.